Oct 28, 2007, 03:01 PM // 15:01
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#2
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Ascalonian Squire
Join Date: Mar 2007
Location: Australia
Guild: Heavenly Angel Tears Essence [Hate] GL
Profession: W/
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Because its not an outpost?
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Oct 28, 2007, 03:06 PM // 15:06
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#3
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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You can only change skills and attributes in an outpost...
Why should it be different for the Isle of the Nameless?
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Oct 28, 2007, 03:06 PM // 15:06
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#4
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Forge Runner
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and so?
Dont think just for that is impossible to change.
Its better if you can? yes.
Its possible? yes.(you can change skills in outside outpost with some pve quest, you can change adjust attribute too)
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Oct 28, 2007, 03:09 PM // 15:09
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#5
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Forge Runner
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Quote:
Originally Posted by Onarik Amrak
You can only change skills and attributes in an outpost...
Why should it be different for the Isle of the Nameless?
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the isle of nameless a explorable area designed for you to test your build against dummy enemy.
Now for each time you want to adjust something you have to rezone back, change, zone in again.
Witch lead to a waste of time who can be avoided by simple allowing what i said.
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Oct 28, 2007, 07:04 PM // 19:04
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#6
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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/signed.
There is absolutely no harm in this, Isle of the Nameless was designed for this purpose.
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Oct 28, 2007, 07:26 PM // 19:26
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
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Oct 28, 2007, 08:12 PM // 20:12
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#8
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/Signed
This would be much more convenient, and harmless.
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Oct 28, 2007, 11:23 PM // 23:23
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#9
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Would make it easier to test builds, but I don't reckon they'll ever get round to doing this.
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Oct 29, 2007, 02:54 AM // 02:54
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#10
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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/signed
Would be nice but I doubt its worth it for time spent changing it.
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Oct 29, 2007, 04:51 PM // 16:51
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#11
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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/signed
/signed
/signed
Its so annoying to have to keep zoning back to change 1 or 2 skills. I dont even mind a few limitations, mabye you can only do it in the edit "zones" (A few circles about the place) so you cant change your build just anywhere/while your killing a dummy or something. Or even a few "Master of builds" about the place like the masters of wind, who you talk to to change your build.
~A Leprechaun~
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Oct 29, 2007, 06:00 PM // 18:00
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#12
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Hall Hero
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No harm in doing so.
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Oct 29, 2007, 06:17 PM // 18:17
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#13
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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/signed if its not a big change coding wise
no harm form this, must be annoying especially a older pc that takes 10+s to load some days
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Oct 29, 2007, 08:49 PM // 20:49
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#14
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I proposed an idea like this about a month after Isle of the Nameless was created, along with proposing that our guild hall could also be turned into an explorable area to fight in.
Quote:
Originally Posted by HawkofStorms
/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
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It wouldn't take much time at all to code. Back in the old days we had shitty things called, "Attribute Refund Points," in which players had to get exp in order to reassign their attribute points. Back then you could lower attributes while outside of an outpost, but today you can still increase your attributes. I don't see it as being any trouble at all. As for skills, I honestly don't see that as a problem either. Heck, if you're on a PVP character they should also allow you to create new armor and weapons and equip it, if you can't already.
/Totally signed, dude.
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Oct 29, 2007, 10:48 PM // 22:48
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#15
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Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
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/signed
its SO annoying if you are testing stuff vs a master on the other side
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